Thursday, November 4, 2010
How Do Video Games Affect the Brain?
1. Sharpening perception. People who play video games improve the ability to notice events and objects at the edge of the screen, not just the center. They also develop their ability to distinguish subtle differences in shading.
2. Seeing 3-D objects in 2-D. Video gamers tend to be more adept than non-gamers at mentally manipulating 2-D representations of 3-D objects. That is, they can figure out what they’ll see when they turn a corner, or how a building or village might look from the top. This could be important, as being good at spatial perception correlates with being better able to understand such subjects as physics and engineering But do these spatial skills develop as a result of playing games, or do people with good 3D visualization skills play more because they have a competitive advantage? We don’t know.
3. Boosting intelligence. Most intriguing of all, there’s some evidence video or computer-based memory training can increase intelligence. Games that require the player to hold several images or bits of information in mind at once may build the holding power of short-term memory. This matters because it makes thinking easier. The better your short-term memory – the less effort you have to spend to hold thoughts in mind – the more fluid and efficient your reasoning will be.
4. Sagging grades. This point might seem to contradict the one above, but most games aren’t set up to make kids think hard. They’re pure entertainment, and we know that long hours spent gaming are associated with lower school performance. Time spent crouched in front of the screen is time not spent doing homework, reading, or talking with adults.
5. Getting weighed down. Heavy gamers tend to be heavy children. Are overweight, unathletic kids drawn to the excitement of video games, where they can be heroic daredevils without budging more than their thumbs? Or does sedentary entertainment lure active kids into a couch potato lifestyle where they stop burning off the calories? Sitting in front of the screen, snacking and waving a controller, is no way to keep fit.
Game creators have responded to this concern by developing movement-associated games, such as Nintendo Wii. Can swinging an imaginary tennis racket truly substitute for playing on a real team, learning to ski cross country, climbing a tree, or going on a nature hike?
6. Turning into Mr. Hyde. Of greatest concern to researchers and parents alike is the fear that violent games may lead to violent behavior. This fear has led to a ban on selling the most violent games to minors in California, a ban recently challenged in the Supreme Court as a First Amendment issue. The fear is well founded. Playing video games in which one character willfully hurts another can lead in a period of weeks to more acts of aggression among young players. Players are more likely to start hitting, kicking, and biting.
Brain scans show that as a player reacts to a violent game scenario on screen, both decision-making and emotional centers in the brain light up. But among frequent gamers, the brightness in the emotional centers quickly fades. Apparently, frequent gamers develop the ability to suppress an emotional reaction to violence. They’re desensitized.
In the midst of this accumulating evidence, what’s a parent to do? First, parents should strictly limit violent games, especially among younger (pre-teen) children. Any evidence of increased aggressive behavior should make a parent shut off the games entirely, not as punishment but as treatment for a negative effect on their children’s brains.
Beyond minimizing violence, the most important considerations are variety and dose. Kids who play video games should include movement-based games that keep them physically active, along with interactive games that ask them to cooperate with others and think hard. Parents and kids can join together in games that require movement and mental effort.
Most of all, parents should not let video games crowd out other activities, such as reading, playing sports or exploring outdoors, doodling with color on paper, jamming in the basement with friends, or plain old daydreaming. While video games carry some potential benefits, all of us benefit from more time with nature, books, friends, and the company of our own imaginations.
Sunday, July 11, 2010
Blogs for Kids Who Love Words and Numbers
Friday, July 9, 2010
Puffball, an Invented Game
Damian has invented a summer game called “Puffball,” a fun, silly outdoor game for family or friends. Two to four may play, on grass, sand, or pavement. Required equipment includes one beach ball, tennis racquets (or badminton racquets) for each player, plus something to indicate the corners of up to four squares. We used old tennis balls.
Mark off a Puffball playing square for each player. The squares should be about eight feet on a side and should meet at the corner. (Or you can set them a bit farther apart from each other. All the rules of Puffball are negotiable.)
The game is similar to four-square. The point is to hit the beach ball into your opponent’s square. Each player begins with five points, and when you knock the ball out of bounds or it lands in your square you lose a point. Whoever is closest to the ball at the end of a play gets to serve the next play. Overhead serves are not allowed, and you must stand in the back half of your square to serve.
When a player’s score falls to zero, that player steps aside until the end of the round. The last player with points remaining in a round is that round’s winner and gets to move the back two corners of his square either forward or closer together. Of course, having a smaller square (now a rectangle or trapezoid) gives the person an advantage in the next round.
A ball that lands on a line is re-played. In our family we have passionate arguments about what’s in, out, or on the line. Some may find it helps to use string or chalk marks to delineate their squares rather than imaginary lines between tennis balls.
Those are the basic rules of Puffball. Of course, you can invent your own embellishments. That’s sort of the point. One of our embellishments is that if you “save” a ball that was clearly going out of bounds and manage to hit it into someone else’s box, making them lose a point, then on that play you also gain a point. This motivates people to go after some crazy balls, and they usually miss.
Enjoy Puffball, or write back with your favorite summer game invention!